Undercard is a physics driven boxing game where two fighters knock each other around a tiny ring. The focus is short rounds with satisfying hits, big reactions, and a silly ragdoll moments.

You play as a boxer in a quick 1v1 match against a bot. Move around the ring, lean to dodge, raise your guard, throw left and right punches, and try to score enough knockdowns. You currently fight an AI enemy, I plan on adding co-op an network play if people enjoy the game enough. Currently in the prototype stage and open to feedback, made during the playground weekly sprint game jam to explore active ragdolls and physics derived movement from animations.

Published 23 hours ago
StatusPrototype
PlatformsHTML5
Release date 1 day ago
AuthorNitro
GenreFighting
Made withUnity, Blender
Tags3D, boxing, Physics, ragdoll, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, High-contrast
ContentNo generative AI was used

Development log

Comments

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Cool! How about some punch sounds and hit icons showing up when you land a hit? Maybe some background music? Perhaps limit the camera for the character; I kept getting turned around, or maybe it's a mouse sensitivity issue?

Thank you! There are currently punch sounds, particles, and the boxer briefly flashes red when a hit connects. More work to come on the camera, sensitivity settings, and music to come (Lower mouse sensitivity and playing in fullscreen should help in the meantime), I really appreciate the feedback! :D